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Ban Caomhnoir de na Aracos Corcra
Twilah
Ban Caomhnoir de na Aracos Corcra
  • GW2: Twilah.3609
  • ESO: @TwilahSilver
Posted On: 02/26/2009 at 06:49 AM
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Unfortunately it's been some late nights at work this week (I'm an acountant and it's month-end so this will happen every month!) so I missed the RVR run here. As I stated in another post I would like to offer up a few suggestions that worked really well as far as RVR WB organization from when I played destro on Ostermark with Shadow Company.
Granted, they are a military style guild through and through and the stragies refelct that. One thing Scoop did a great job of though is defining an overall core structure for us to follow no matter who was leading and I think the concepts might blend well with us here :)
I am completely ripping off his post on WB structure just as a suggestion for us to mold into our own version:

When we form our Trinity it would be important that these ranks are assigned at the beginning, and then announced as people join the WB.

It will take some time for outsiders to understand what we are talking about, but over time the importance is that first, WE KNOW what we are talking about and second, THEY SEE THERE IS A PLAN AND STRUCTURE.


So every WB should have the following structure:
1 - WB "Field Marshal": The "Field Marshal" is the leader of ALL WB's actively coordinating together on the battlefield.
2 - WB XO: WB 2nd in command; leads & passes orders to their respective WB and navigates the troops round the battlefield. WB XO also reinforces Commands orders and helps answers questions/meets/greets WB members.
2 - WB Scouts: WB Scout (s) helps WB Field Marshal or WB XO gather intel via recon missions/patrol duty. The FM or XO directs Scouts to varioius part of the battlefield at their discretion. WB Scout also supports the WB XO when XO has the Con.

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