V Rising previews new armor, crafting tier, and PvP shard ahead of Q2 formal launch

    
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Nope, just me.

Vampire survivalbox V Rising’s latest dev dispatch does not include a launch date, so don’t get your hopes up for that. We’re still apparently looking at nebulous Q2 2024 for the end of early access. Indeed, Stunlock Studios acknowledges that players “have been quite patient” with it and says it’s rewarding said patience with more content previews.

“Players have long since been asking for more options in player expression, from a need to show your unique slaying style to a desire to specialize your gear with more focused and themed stats to match your combat preferences,” the team says. “From the decadent countesses to the ghoulish necromancers, you’ve wanted to show what makes your Vampire unique from your distinguished peers.”

So what does that mean in practical terms? Expect a new tier of craftable armor, accompanied by adjustments to other late-game gear “to give a smooth and satisfying progression”; a rebalance of legendary weapons; a new tier of artifacts; 10+ new armor sets in existing tiers; an equipment menu revamp; and an updated to the game’s lighting system. PvP-begotten shards are also undergoing a major overhaul.

“[T]hey’re not buildings anymore. Shards will now be a necklace item with powerful stats and buffs and will also provide a unique ultimate ability that overwrites your currently equipped one. On a PvP server or server with the appropriate settings, this necklace will be one-of-a-kind! That means to use it, you’ll have to risk it. There will also be a running timer on the shard, and recharging it will require going out into the world and replenishing its energy at events that spawn in the final zone. It’s our hope that this encourages a more active and exciting experience for everyone while also providing interesting perks and innovative gameplay for Vampires who like to play it a bit more friendly.”

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