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Final Fantasy 14’s last updates before Dawntrail tease moon dungeons, more FFIV bosses and its Fall Guys crossover

Patches will start laying the foundation for next summer’s expansion

Estinien attempts to calm things down in the trailer for Final Fantasy 14 expansion Dawntrail
Image credit: Square Enix

Final Fantasy 14 has teased what to expect from the MMO’s upcoming patches, the last updates to hit the game before the release of incoming expansion Dawntrail next year. As usual, there’s a lot of stuff planned, from new dungeons and trials, to quests and XIV’s upcoming Fall Guys crossover.

Director Naoki Yoshida - aka Yoshi-P - detailed the incoming FF14 patches during the latest Letter from the Producer Live event, held during last weekend’s Fan Festival in Las Vegas. The patches will include a two-part release named Growing Light, which will begin setting up story elements for Dawntrail across two major updates landing in early October and next January.

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6.5 will land in early October, and start laying the foundation for next year’s Dawntrail expansion. (Thanks, Nova Crystallis.) The main scenario will explore a new Expert dungeon on the moon, The Lunar Subterrane, following the major role played by the moon throughout previous expansion Endwalker and the patches since. In typical Yoshi-P fashion, he urged players to soak in the changing scenery during their adventures through the dungeon.

A new trial, The Abyssal Fracture, will pit players against Zeromus, continuing the Final Fantasy IV inspiration and cameos throughout Endwalker and its post-expansion story, following the appearance of fellow FF4 baddies in Golbez and the Four Fiends.

As well as including an Extreme version of The Abyssal Fracture, the 6.5 patch will also cycle in an Unreal difficulty version of Heavensward’s final boss The Singularity Reactor, replacing current Unreal trial Containment Bay Z1T9.

The sun sets over the water and docks of a new area in Final Fantasy 14 expansion Dawntrail
Image credit: Square Enix

A third Myths of the Realm alliance raid will also be added, serving as the conclusion to the Aglaia and Euphrosyne raids added in patches 6.1 and 6.3.

Elsewhere, the latest season of PvP will kick off, with updates to the competitive Crystalline Conflict in the form of UI improvements and a new desert arena called the Red Sands.

FF14’s Animal Crossing-like gathering and crafting mode Island Sanctuary will get an update too, adding a new area along with various crops, items, materials, animals and whatnot.

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Yoshi-P also looked ahead - albeit in a little less detail - to the minor 6.51 patch expected at the end of October. The patch will introduce the third Variant and Criterion dungeon in the tropical island-looking Aloalo Island.

You’ll be able to give it a go even if you haven’t finished The Sil’dihn Subterrane and Mount Rokkon, the previous V&C dungeons built around variable branching paths and randomised events.

Patch 6.55 will be the last update before Dawntrail releases next summer, landing in the middle of January 2024. The patch will include a capstone quest for Endwalker’s tribes, along with the continuation of both Tataru’s Grand Endeavor and Somehow Further Hildibrand Adventures - complete with upgrades to the Manderville weapons associated with the comedic side quests.

Final Fantasy 14’s crossover with Fall Guys is also due to roll out sometime during the 6.5 patches, appearing in Eorzea’s Gold Saucer.

As is now typical for the game, it certainly sounds like the team won't be resting on their laurels in the gap between now and Dawntrail.

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