Elden Ring patch notes nerf Quick Step and Hound Step in PVP

Elden Ring patch notes nerf Quick Step and Hound Step in PVP
Ben Borthwick Updated on by

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From Software has dropped a fresh new patch for action RPG Elden Ring, brining the game up to version 1.10 for all players.

It’s a fairly PVP focused patch this time around, with a number of balance changes that include increasing poise damage and to make the poise mechanic far more viable when going up against other players. However, those relying on skills such as Quick Step and Hound Step may not be as happy to see this update, as it also decreases the invulnerability window of these two skills.

Elsewhere, the update also fixes a pesky bug with the damage animation that caused players to shift direction if they were hit by a weapon that generates poise, and a bug that caused the effects of Sacred Order to maintain even after a player had switched their weapons. You can check out the full patch notes, courtesy of Bandai Namco, down below.

The 1.01 update is available to download now for Elden Ring on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4 and PC.

Elden Ring patch notes 1.10

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

  • Increased poise damage of all weapons and some spells and incantations.
  • Increased poise when attacking with some skills, spells, incantations and some types of weapon attacks that generates poise.
  • Added damage reduction when performing attacks with some skills, spells and incantations and some types of weapon attacks that generates poise.
  • Critical hit angles have been extended.
  • Decreased the invulnerability window of the Quick Step and Hound’s Step skills.
  • Decreased the damage reduction granted by some skills, incantations and items.

General balance adjustments

  • Increased critical hit damage.
  • Decreased recovery time after a missed critical hit.
  • Increased poise damage of attacks that occur after missing a critical hit.

Bug Fixes and other changes

  • Adjusted the player damage animation so that the attack direction is not unintentionally shifted when getting hit while attacking with some types of weapons that generates poise.
  • Fixed a bug that prevented some spells and incantations from causing damage while under the effect of some skills and items.
  • Fixed a bug that caused the effects of the Sacred Order skill to continue after switching weapons.
  • Corrected some text in certain languages.

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