The highly-anticipated hotfix 7.0.0.6 for Destiny 2 is finally live after a lengthy server downtime, with the update bringing a much-needed fix for many of the game's issues, especially one that has been persistent since the launch of the Lightfall expansion. While this patch won't fix every bug plaguing Destiny 2, it addresses several problems involving the game's newly revamped build crafting, damage glitches involving several Exotic weapons, the weekly Deepsight weapon pattern chest from the Root of Nightmares raid, a few Quality-of-life changes, and much more.

Glitches and bugs are common during and after major content releases, and fortunately, the developers are proficient at stamping out these problems quickly. However, players have been uncovering new issues at an alarming rate in the weeks following Lightfall's launch. While a few of these bugs were either harmless or indirectly beneficial for player progression, like the invulnerability glitch in one of the Destiny 2: Lightfall campaign missions, most of the issues were game-breaking and caused one or several parts of the game to be deprecated or outright disabled until fixed.

RELATED: Destiny 2 Guardian Games 2023 Armor Sets and Weapon Leaked

Bungie's response to such bugs in-game has been swift, with the developers delaying the Iron Banner Crucible event until the Invisibility glitch received a fix. Shortly after the launch of Lightfall, players discovered that several Destiny 2 enemies' damage is tied to a player's FPS, with the Cabal Thresher aerial ships being the most notorious perpetrators of this issue. The latest 7.0.0.6 patch has thankfully adjusted the damage output of the Threshers, alongside fixing the bug that made EDZ unavailable to several players. The patch also increased the post-mission timer to allow players to give out commendations more freely and adjusted several Lost Sector-related objectives for Guardian Rank progression.

destiny-2-master-nightfall-strike-low-score-gamerant

The 7.0.0.6 patch brings good news for Raiders, as the previously bugged Deepsight puzzle chest is now fixed and will correctly reward those who meet the requirements. The update also addresses several other raid-related issues, like the Focused Light and Focused Darkness buff not applying during the Macrocosm encounter and the Exotic Grenade Launcher Colony damaging immune enemies in Scission. Other fixes include the Catalyst of Destiny 2's Two-Tailed Fox working properly, Finisher mods not circumventing the Armor Charge mechanic to spawn excessive amounts of Orbs and Heavy ammo, and much more.

While the 7.0.0.6 patch has addressed several progression-halting and balance-breaking issues, the work is far from over, as new bugs such as Smoke Bomb one-shotting players in Destiny 2's Crucible are popping up almost daily. It is unlikely that the game will receive another hotfix before the announced mid-season update, but players should keep their hopes up nonetheless.

DESTINY 2 HOTFIX 7.0.0.6

ACTIVITIES

DUNGEONS AND RAIDS

  • Root of Nightmares
    • Fixed an issue where players were being locked out of the Red Border Chest after the weekly reset.
    • Fixed an issue where Focused Light and Focused Darkness would not trigger in the Zo'aurc encounter.
    • Fixed an issue where Sunblight enemies could be damaged through their shields by The Colony Exotic Grenade Launcher.
      • Those clever little spiders have been reprimanded one more time.
    • Fixed an issue where players could equip raid mods without obtaining them first.
  • Shattered Throne
    • Fixed an issue where the dungeon node would not appear to some players.

GENERAL

  • Fixed an issue where Cabal Threshers were doing more damage than intended.
  • Fixed an issue where the European Dead Zone node would not unlock for some players.

GAMEPLAY AND INVESTMENT

WEAPONS

  • Fixed an issue where the Winterbite Exotic Glaive was benefitting from other Glaives damage increasing perks.
  • Fixed an issue where the Glaive melee feed kills were showing the projectile label.
  • Fixed an issue where the extra Arc volley granted by the Two Tailed Fox's Exotic Catalyst was not firing properly.
  • Fixed an issue where some weapon mods were not available for some players.

ARMOR MODS

  • Fixed an issue where equipping too many passive Armor Charge benefits would deactivate artifact perks.
  • Changed Empowered Finish to count as a finisher mod for purposes of mutual exclusivity. This mod can no longer be equipped alongside a finisher mod that also consumes Armor Charge stacks.
    • Having the ability to generate and spend Armor Charge stacks on the same mod was creating conditions where latency would sometimes cause the perks to activate in an incorrect order.
    • Additionally, when combined with Stacks on Stacks, Empowering Finish was circumventing the basic Armor Charge mechanics too easily, resulting in generating too many Orbs of Power, ammo bricks, overshields, etc.
  • The Untangler Artifact perk will no longer trigger melee perks.

LOCALIZATION

  • Fixed the issue introduced in 7.0.0.5 that reverted Mandarin voice-over to English.

GENERAL

  • Increased the time to give Commendations to other players after finishing certain activities.
  • Moved the Legend Lost Sectors Solo and the Legend Lost Sector Solo Flawless requirements from Guardian Rank 7 to Rank 8.
  • Moved the Master Lost Sectors Solo and the Master Lost Sector Solo Flawless requirements from Guardian Rank 9 to Rank 10.
    • Note: Players will keep their earned progress after these Lost Sector requirements move to the higher Rank.

Destiny 2 is available now on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

More: Why Destiny 2 Should Look Closely at Emotes to Deliver a Better Group Experience

Source: Bungie