In the world of Devil May Cry where demons come in different forms, demon hunters like Nero hunt them in different styles. And while Devil May Cry 5 makes Nero lose his precious Devil Bringer, it doesn’t mean he lost his will to fight in the Devil May Cry title. Thankfully, Devil May Cry 5 introduces mechanic Nico and her ingenious inventions - Devil Breakers that give Nero temporary new abilities.

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With the new Devil Breaker mechanic, Nero gains a lot of combo options on top of his staple Red Queen sword and Blue Rose revolver. Thankfully, Nero has an accessible combo set that has a fast-and-loose approach to demon-slaying. Here are combos players should prioritize learning.

6 Decent Style (Overture)

Decent Style

Combo String: Combo C + High Roller + Roulette Spin + Battery.

As with any other DMC game, DMC5 is always about style. And for Nero, no other Devil Breaker could help him achieve consistent performance than Overture. This means Devil Breaker is designed specifically to wreck opponents fast and loose, so it makes sense that it’s this Devil Breaker that helps players earn decent style points inside their rotations.

The string begins with Combo C laying out enemies for easier access, which Nero does so with High Roller to launch them upwards. Instead of following them in mid-air, Nero can just use Roulette Spin to juggle enemies in mid-air and gain some altitude. It’s at this point that Nero can unleash Battery (Overture) for a harsh finisher.

5 Hard Offense

Hard Offense

Combo String: Combo B + High Roller + Aerial Combo + Split + Hard Way + Streak

While DMC5 is still all about the style, it wouldn’t hurt to bash in a few heads to get opponents out of the way. And when used in the larger scheme of things, Red Queen’s Combo B remains a short enough combo starter to lead into a harsh string and dish out decent damage.

Nero can do this easily by starting with the heavy blows of Combo B and then propelling enemies upwards with High Roller. He should chase them in mid-air through the follow-up set up, after which performing Aerial Combo inserts decent damage. Split essentially gives Nero a harsh mid-combo downward finale, through which Hard Way allows him to attack and bypass enemy counters. Lastly, Streak will have Nero rush in towards opponents and finish them off with a sweep.

4 The Boss Killer (Overture)

Overture Boss Killer

Combo String: Combo B + High Roller + Roulette Spin + Calibur OR Payline OR Split + Exploder + Charge Shot

Accessing Overture means having access to one of the best boss killers in the game. In fact, combining Overture’s sheer destructive power with Nero’s fast-moving combos can eliminate chunks of the boss’s HP bar in no time at all. Mastering this combo allows players to put in as many Overtures in the boss as possible to maximize their damage output.

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Nero can begin this string through the heavy attacks of Combo B and then propel the boss upwards with High Roller. Afterward, he should juggle them through Roulette Spin. It’s after this that things get interesting. When the boss starts falling from the spin, Nero can either strike them mid-air (Calibur), bypass counters (Payline) or slam them back to the ground (Split). Regardless of the result, Nero can use Exploder (Overture) to detonate his Devil Breaker and then take advantage of the boss’s weakness by using Charge Shot (Blue Rose).

3 Near-Infinite Consistency

Near Infinite Consistency

Combo String: Combo C + High Roller + Calibur OR Payline + Aerial Combo + Jump Cancel + Roulette Spin + Calibur OR Payline + Gunshot

One of the most important aspects of mastering DMC5 combos has to do with consistency, and Nero’s hard-hitting arsenal combined with limited Devil Breakers give players more room to play around with combo strings. Interestingly enough, this combo is one of the more consistent combo strings Nero could use, especially since this not only lets him repeat this ad infinitum but there’s more than enough room here to switch things up.

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This near-infinite combo begins with the fast-moving action of Combo C and the mid-air launching of High Roller. Afterward, Nero can keep the momentum with both Payline and Aerial Combo. He can then Jump Cancel and Roulette Spin to keep enemies upon the ground, and then use Calibur to attack mid-air before dishing out a gunshot or two. What’s interesting about this combo is how Nero can alternate Calibur or Payline to keep altitude or use Split to end the combo with a harsh finisher.

2 Maintain Altitude (Gerbera)

Maintain Altitude

Combo String: Combo C + High Roller + Roulette Spin + Calibur + Jocky + Payline + Streak

Gerbera remains a decent starting Devil Breaker, and not just for its signature ability. When combined with the right approach, Gerbera can pave the way for mean Nero combos, especially when it comes to raking in the style points. At first glance, this string seems complex, but this becomes more intuitive with both practice and an understanding of the visuals.

As per usual, Nero should start with the fast-moving strikes of Combo C and then push enemies upwards with High Roller. After juggling them with Roulette Spin, Nero maintains the mid-air assault with Calibur. He can then use Jocky (Gerbera) to unleash a shockwave to stun opponents and lightly move around before maintaining mid-air attacks with Payline and ending with the fierce Streak.

1 Up-And-Down Savagery (Gerbera)

Up and Down

Combo String: Combo C + High Roller + Roulette Spin + Calibur + Jocky + Air Taunt + Wire Snatch + Split + Hard Way + High Roller + Aerial Combo + Payline + Charge Shot

Thanks to Gerbera, Nero actually has access to a combo string to give him an easy higher-A Rank without too much effort. The key here is to understand where Gerbera’s shots properly align with the larger scheme of Nero’s melee performance. And while this combo string seems a bit overwhelming at first, the combo above is a bit similar to this one.

At its core, Nero once again begins with fast-moving Combo C and begins the aerial assault with High Roller, Roulette Spin, and Calibur. Using Jocky (Gerbera) alongside his Air Taunt allows Nero to maneuver and maintain altitude, whereas Wire Snatch ensures enemies don’t get too far ahead. Nero can then slam them back to the ground with Split and Hard Way, and propel them again upwards with High Roller. Instead of spinning foes, Nero can follow through with Aerial Combo and Payline, and then end with a decent Charge Shot (Blue Rose).

Devil May Cry 5 is currently available on the PS4, PS5, Xbox One, Xbox Series X/S, Amazon Luna, and PC.

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