God of War Ragnarok gets its accessibility features detailed in new blog post

God of War Ragnarok gets its accessibility features detailed in new blog post
Ben Borthwick Updated on by

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Sony’s Santa Monica Studio has detailed the accessibility features included in upcoming sequel God of War Ragnarok.

The team has built upon the accessibility features it included in the 2018 game, and expanded them. As a result, there’s now over 60 ways players will be able to adjust their experience in the game. Some of these were first added in the previous game’s PC port earlier this year, and will now be on the PS5 for the first time in the series. These include control considerations, such as holds or toggles for aiming and blocking.

Some of the new features include an overhaul of the subtitle system in the game. Not only can the size of captions be adjusted to far larger scale, but they can be coloured individually too. This includes speaker names, the subtitle body or closed captions for audio cues. There’s also the very handy ability to increase the size of UI features like symbols on locked doors, for example.

Elsewhere, the team have rebuilt their controller remapping to allow for more flexible customisation. They’ve also added fully adjustable high contrast modes for those with visual impairments. A new camera navigation system will also help players find their way to their next objective if a little lost. All of these features will be toggle-able as and if needed, so everyone can play with as little or as much assistance as they see fit.

To mark the God of War Ragnarok accessibility features, the team has also released an audio described version of the game’s trailer. Alas, the blog didn’t give us any further clues on a release date, so we’ll have to wait a little longer for more news. Hopefully, the game is still on track for PlayStation 5 and PlayStation 4 release later this year.