There is a stigma that comes with being a spellcaster in video games. Anybody even loosely connected to the gaming world picture fireballs, turning enemies into frogs, and conjuring magic illusions. The assumptions, while understandable, can sometimes paint an inaccurate picture of what a caster is supposed to be. Anybody who carries any preconceived notions about what a "spellcaster" Technomancer does in Outriders is going to be completely shocked.
While mortars, mines, miniguns, and rocket launchers might sound like physical damage, they're actually based on Anomaly Power in Outriders. The Demolisher build focuses on raw numbers that use conjured weapons as a vehicle for these skills to do their damage. If anybody wanted to use "spells" that were targeted just like weapons, this is the right place to be.
Updated on July 8th, 2022 by Hodey Johns: Many will look at the new endgame content, new weapons, and additional talent trees and already get a sense of how the builds have updated since Worldslayer. But this is only a fraction of the equation. The new foes and bosses employ different moves and tactics. These types of targets should not be a second-hand consideration. This build has been updated to account for the new opponents, giving players the skills and gear that best counters anything Worldslayer has to throw at them.
Class Points
Node |
Points |
Effect Per Point |
Anomaly Fueled |
7 |
+6% Anomaly Damage |
Ordinance Technician |
2 |
-15% Ordinance Skill Cooldown |
Disturbance Coating |
2 |
+15% Resistance Piercing |
Welcome Shot |
1 |
+15% of Anomaly Power converted to Firepower on the first shot after reloading |
Heavy Absorption |
1 |
+15% Skill Leech for 7 seconds after using an Ordinance Skill |
Wipe Out |
2 |
+20% Damage to enemies with less than 30% Max health |
Vitality Magnet |
1 |
+6% Skill Leech |
Emergency Transfusion |
1 |
+100% Skill Leech when below 30% Max Health |
Armored Unit |
1 |
+50% Armor for 15 seconds after using an Ordinance Skill |
Team Player |
1 |
-10% Damage by Elites against the entire team |
Techbond |
1 |
+50% Anomaly Power for 10 seconds after using an Ordinance Skill |
Anomalous Body |
1 |
+10% Max Health |
Players that want to learn to play with their friends in Outriders will be very popular when using the Demolisher. Aside from the massive damage numbers, the Demolisher is capable of quality tanking thanks to Skill Leech, which heals based on skill damage output, which is surprisingly stable with this build.
Dodge the Toxic nodes in the Demolisher tree as none of the three Ordinance Skills use them. Players might be persuaded to throw one skill in there just to take advantage of the extra Toxic damage, but this will prevent Techbond from being permanently activated.
Pax Points
Node |
Effect |
Initial Striker |
Activating skill increases Anomaly power or firepower by 10% for 5 seconds, whichever is higher |
Lethal Devices |
Ordinance and Gadget skills inflict Toxic on enemies hit and deal an additional 5% Anomaly Power as damage if the effect is refreshed |
Pain Killer |
Damaging an enemy grants 2% health regeneration for 3 seconds, stacks twice |
Break Their Ranks |
Interrupt skills remove effect resistance from elites (7-second cooldown) |
Depleted Core |
Ordinance skill damage is increased by 100% of status power |
There is truly only one path for the Demolisher build to take, but it's a good one. Break Their Ranks shores up one of the only weaknesses, devastating bosses and elites by completed removing their effect resistance. That's an unbelievable advantage that casters in other trees don't get.
Extra damage on all Ordinance skills is handy as well. With a single node selected in Depleted Core, a player can see their damage about double, depending on what their status power is. With Lethal Devices, the Toxic effect is a total freebie, saving the player needing to mod it or take a skill for it.
Ascension Points
- Most important nodes: Status Power, Anomaly Damage, Anomaly Power
- Most important category: Anomaly
The nature of Ascension points is that every class and build, given the time to farm, can max out every node. So this build only provides an accurate starting point for gamers. After that, the rest of these points have more to do with luxury than necessity.
Unsurprisingly, the Pestilence should fully invest in the Anomaly category before branching out. Even though some nodes here may not by the primary method of damage, they tend to directly buff the Ordinance skills used due to nodes taken in the Pax and Class trees.
Skill Selection
Scrapnel |
Throw out a mine that will detonate when in range of an enemy, doing damage and interrupting enemies. |
Pain Launcher |
Places a mortar down which launches missiles. Each missile interrupts and deals area of effect damage. |
Tool Of Destruction |
Press the skill to summon a rocket launcher, hold the skill to summon a minigun. The ordinance from the rocket launcher interrupts opponents on impact. |
These skills are great early on and, after examining how different Apocalypse tiers work, remain great until the end. Despite all being Ordinance skills, they stack nicely, with Scrapnel being a single burst, Pain Launcher being sustained, and Tool Of Destruction replacing the weapon slot.
Scrapnel is a godsend at higher Apocalypse tiers when mobs start arriving that don't get dispersed just by asking nicely. In fights when enemies insist on swarming the Demolisher, throwing Scrapnel down and backing away will keep enemies exposed at medium-range. Even when enemies are ranged, the skill can be placed directly on top of the unit and the mine will detonate instantly.
Pain Launcher is a fantastic tool to set and forget, which can be needed for staying mobile. Unlike the turrets, this mortar is not able to be targeted. Experts enjoy throwing this device into the middle of the fray and watching it blow up enemies well before they are in range of the Demolisher.
Tool of Destruction gives players some much-needed utility by being whatever kind of weapon will help out the most. The minigun setting is the default for standard battles, but clusters of enemies and bosses will not survive long against the rocket launcher.
Weapon & Mods
Weapon |
Time Ripper |
Mod 1 |
Ultimate Stiffening |
Mod 2 |
Ultimate Vulnerability Bullets |
Mod 3 |
Power Assimilation |
Don't even pretend that this build is capable of strong physical damage. With the right mods and armor set, pro players can play so that Tool of Destruction is the main method of damage, meaning that the long list of legendary weapons has little to offer.
The trick is not to focus on damage but on crowd control. Pain Launcher has a specific area in which it does damage and being able to slow enemies in that area is ideal. Time Ripper has an Ultimate Stiffening mod, slowing enemies that it hits. Replace the second mod slot with Ultimate Vulnerability Bullets, which will make Anomaly Power do more damage.
Armor & Mods
Head |
Grim Inventor’s Mask |
Mod 1 |
Rocket Man |
Mod 2 |
Upgraded Gun |
Torso |
Grim Inventor’s Coat |
Mod 1 |
Cannonade |
Mod 2 |
Trap Cluster |
Legs |
Grim Inventor’s Leg Armor |
Mod 1 |
Special Delivery |
Mod 2 |
Portable Armory |
Hands |
Grim Inventor’s Gloves |
Mod 1 |
Demolition Man |
Mod 2 |
Advanced Rockets |
Feet |
Grim Inventor’s Boots |
Mod 1 |
Bigger Sector |
Mod 2 |
Rain of Pain |
It's hard to beat the bonus on the legendary Grim Inventor Set. While Tool of Destruction is active, hits from Pain Launcher refill 20% of the ammunition for both the minigun and rocket launcher. This effect can only occur once per Tool of Destruction cycle. This set solidifies the Demolisher Ordinance skills working together.
Nine of the ten mod slots boost the Demolisher's skills. Replace the one mod with Demolition Man, which will increase the Rocket launcher function for Tool of Destruction. For players really into fine-tuning their weapons, ditch Fortify and stick to using the rocket launcher function. In its stead, go with Trap Cluster for more Scrapnel mines.
Outriders is available now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.