The Division 2’s update 9.1 makes NPCs just worse all around

    
6
Not politic

Gosh, if the NPCs in The Division 2 were players… well, they wouldn’t be NPCs at that point by definition, but they’d also be pretty pissed. Title update 9.1 just guts them. Burn and Bleed effects caused by NPCs deal less damage. NPC weapons are dealing less damage in several cases, especially Hyena Assault SMGs. Grenade accuracy? Lower. Blindfire accuracy? Lower. NPCs are even being tuned to be less aggressive now, probably in a deep depression because these days they can’t even bombard players with pinpoint-accuracy grenade throws so what is even the point any more?

If you start feeling bad for the NPCs, of course… that’s silly, they’re code. But you can also take a look at the latest state of the game, which focuses more on the general player balance issues that update 9.1 was meant to fix as well as toward the new features planned for update 10. There’s also confirmation that crossplay for consoles and PC is not currently in the cards and talk about planning for the game’s second season, to boot.

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