Season of the Worthy brought along many positive changes to Destiny 2 and brought back the highly requested Trials of Osiris PvP endgame content. Along with Trials, Season 10 also included several new additions to PvE content involving the Warmind and preparing for the Cabal's final assault. Players have now begun their progression through Season 10 just like every other season, though not without some serious gripes.

The Destiny 2 community has seen a lot of recurring posts in the last few days about issues with Season of the Worthy, with players questioning whether or not Seraph Tower events are worth grinding through. Even fans are unhappy about Trials of Osiris, despite this being its first weekend, for lacking content and finding any difference compared to its original iteration in Destiny. While these posts aren't inherently representative of the season's quality, here are some of the main fan gripes thus far.

RELATED: Destiny 2: Identifying the Trials of Osiris Meta After One Day

Seraph Tower PvE Difficulty

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One of the defining differences in Season of the Worthy compared to previous seasons is the inclusion of Seraph Towers as a public event. The Seraph Tower defense event is a tower-defense style game that requires Guardians defend three sectors individually while powering up a central tower to 100%. In Season of the Undying and Season of Dawn, both of the main PvE activities included in those seasons were strike-styled horde modes that were separate from the public arenas in Destiny 2. Since Seraph Tower defenses are public events, there's no preset matchmaking to gather a group of Guardians to complete these events.

What irks fans the most about Seraph Towers is, because they're public events, other players have the ability to drop in and out of these events freely, unlike Vex Offensive and Sundial. Players feel this has made the events inherently harder by default, without even taking into account the raised power level for enemies during the event. Enemies in Seraph Tower defense events are much stronger and have a lot more health than standard public events, scaled even higher than the Escalation Protocol public events from the Destiny 2: Warmind expansion. Because of this, many players are finding the completion rate for Seraph Towers to be too difficult for a public event.

Warmind Bounties and Bunkers

Destiny 2 new bunker in season of worthy

Along with Seraph Towers, players also feel the grind/reward ratio for Warmind Bunker Bounties and Bits makes the effort not worth it to upgrade them. Since the Ritual Weapon loot pool is smaller compared to the Sundial, which had a similar upgrade system to Warmind Bunkers, there becomes little drive to actually grind toward these rewards. Bungie also made several changes to gun perks with the new loot preventing any viable "god rolls," meaning there's no chance to get any reload and damage perks at the same time. Weapons from previous seasons did, making them instantly more usable if upgraded to the new power cap rather than opting for a new weapon entirely.

Even if a player does want these new weapons, Warmind Bunkers have introduced two new currency systems and a very convoluted bunker upgrade system. Acquiring Warmind Bits and Chipsets is most successfully done by farming bounties, but unlike Sundial, these currencies take much longer to obtain. Even with their higher base difficulty, Seraph Towers don't reward players with many Bits or Chipsets either, so the majority of Bunker upgrades are funded by daily/weekly bounties instead. It is early on in the season, so it's hard to tell if grinding bunkers is worth the extra effort for players, but for right now fans feel little desire to do so.

RELATED: Every New Destiny 2 Weapon Has a Crucial Flaw This Season

Trials of Osiris Rewards

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Bungie initially explained that Trials of Osiris was put on hiatus for Destiny 2 at first because the development team wanted to meaningfully retool the mode for a proper re-introduction. Now with Season of the Worthy, Trials of Osiris has come back for its first weekend and fans are upset about the substance of Trials 2.0 and how loot is distributed.

Primarily, Adept weapon variants that were present in the original Destiny's Trials of Osiris are not returning for the current iteration in Destiny 2. Adept weapons were essentially powerful version of legendary gear that had elemental damage properties, which made them better than typical legendary loot Guardians could find from other modes. Guardians can still receive pinnacle gear from Trials of Osiris even if they don't have a Flawless run, but Adept weapons were one of the main attractions for Trials in the first Destiny.

Another main complaint from fans is the fact that armor is not available to players unless they go Flawless in Trials. And even then, assuming players do go Flawless, there's only one armor piece in rotation each week. This means players would need to go Flawless at least five times to get full Trials of Osiris armor, so at the earliest players will need to win Trials for five consecutive weeks. Even though there's plenty of new exotics coming in Season 10, fans feel it's making Trials of Osiris far more grind-oriented than it reasonably needs to be and making armor far more unobtainable even for the best players.

 

All things considered, Bungie and the Destiny development team have been incredibly receptive to fan feedback, especially after Bungie's split with Activision early last year. It'll be interesting to see how the rest of the season pans out, and how some of these design choices factor into Destiny 2's near-future.

Destiny 2 is available now for PC, PS4, Stadia, and Xbox One.

MORE: The Biggest Changes in Destiny 2's Season of the Worthy So Far