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Path of Exile Share Development Manifesto In Response to Community Feedback

Driven by player concerns

Poorna Shankar Posted:
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In response to community feedback, Grinding Gear Games have shared a Path of Exile development manifesto on Steam.

The player feedback stems from concerns raised by players revolved around delve cities and more,

“Even though we did remove Shaper and Elder influence, the number of maps added was a lot higher than the amount we removed. Some of our team members finished the league with a many hundreds of excess tier 14 maps in their stash. Players playing the league commented that Delve cities did not feel rewarding any more (because in the past they were a great source of Maps). Similar comments were made about the Temple of Atzoatl, which was also a good place to find maps in the past. The very easy access to maps in the Conquerors endgame diminished the relative reward earned by running other game content.”

To that end, the team has now made maps easier to find:

  • Improved Temple of Atzoatl
  • Improved Vaal Side Areas (and they can now drop maps!)
  • Metamorph going core
  • Delirium being a high-reward league if you take risks
  • Being able to tell when Conqueror Influence is about to occur so that you can roll your maps for it to maximise drops

The post also touches on target-farming maps and cartographer’s seals, and map mod effect. On the former, the team is still discussing this internally. Regarding Map Mod Effect, the team shared some information,

“You're completely right that Map Mod Effect isn't always positive for every build. For example it can ruin Ignite builds by making it impossible for monsters to be ignited. While map mods are designed to hinder your character, the Map Mod Effect can sometimes push it over a reasonable limit. We will make adjustments to those cases.”

In case you missed it, check out our preview of the upcoming Delirium expansion.


ShankTheTank

Poorna Shankar