Gamigo’s taking another swing at getting ArcheAge Unchained’s ArchePass live today

    
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We have a joke around the MOP offices that we are not an uptime monitor. Our site does not exist to chronicle the uptime and downtime of every MMO out there, unless that downtime rises to the level of broadly interesting and important.

This, I suppose, is why ArcheAge Unchained deserves another post, in spite of my grumbling, because everyone’s still wondering what the heck is going on over there. As we’ve been chronicling, Gamigo has been trying to work out the kinks in ArcheAge’s Unchained loyalty-system-slash-monetization-plan ArchePass since nearly the start of its launch; at first, the studio seemed intend on deflecting pay-to-win and grind, but the rework with XLGAMES caused brand-new technical problems as well as concerns about mechanics encouraging ganking of lowbies.

Last week, the system came online once again… and was almost immediately removed over “crashing issues,” prompting yet another round of compensation. Gamigo’s apparently fixed that issue, as the servers came down earlier today to reinstate ArchePass once again. As we type this, the EU servers are back up, while the NA servers are still getting their upgrade.

“The issue with the Archepass that caused servers to crash has been fixed. Following this change, the Archepass has once more been enabled. The Archepass Compensation has been removed, and Archepass Upgrade tickets have been returned to the marketplace.”

Crossing fingers for the players here.

https://twitter.com/ArcheAge/status/1204835832399564802

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