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Like Real Fitness, Ring Fit Adventure Is Great But Tough To Stick With

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For a wonderful stretch of days in late October, every short workout I did with Nintendo’s Ring Fit Adventure revealed it to be a better game. Then I just stopped playing. These are the best and worst things that can come from a video game combined with exercise.

First, the good stuff…

I reviewed Ring Fit Adventure on October 17 after having played it for 11 days. I was impressed and called it “an amusing generator of unusual, unprecedented experiences.”

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I intended to keep playing, one 15-minute workout at a time, and managed to for another 10 days. Each workout is part of the game’s overall world-saving quest. A workout is one level of the game and involves controlling a character through a running course and a series of enemy battles. Those fights are waged with exercise. You use the Switch’s sensor-filled controllers and a custom handheld exercise ring to track your movements and deliver damage to your foes. Each leg lift or overhead press brings those enemies closer to death.

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Normally I’d binge a new game I liked for hours at a time. I couldn’t do that with this one without passing out. I nevertheless wanted to see more. And I found some wild stuff.

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Just before I wrote my review, I reached a point in the workout-driven story that introduced the idea that exercises are color-coded to different muscle groups and do extra damage to enemies of the same color. Soon after my review, I started to discover some fun new enemy types. My favorites have been Matta Rays, yoga mats that heal wounded enemies.

They help small enemies.

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They help bosses.

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Shortly after that, I discovered how to row a boat, an action that your character learns over the course of several levels set in the Nation of Sporta. The narrative set-up was amusing, but the exercise that triggers rowing is weird:

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Surprisingly, the actual rowing can feel epic as you row past massive statues and off waterfalls.

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The game’s story seems to mostly be some fluff about your character teaming up with a talking workout ring to save the world, but it has some unexpectedly sharp moments, like when your character’s exercise ring companion vows to pursue the workout-wild enemy dragon named Dragaux. That sounds like stalking, Dragaux remarks.

Image for article titled Like Real Fitness, Ring Fit Adventure Is Great But Tough To Stick With
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Image for article titled Like Real Fitness, Ring Fit Adventure Is Great But Tough To Stick With

As the game’s next chapter begins, your ring buddy is still sweating that remark. “You know I’m not a stalker… right?” he asks your character.

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Image for article titled Like Real Fitness, Ring Fit Adventure Is Great But Tough To Stick With

Along the way, the game has continued filling out the tropes of turn-based combat. Right away, I learned that some attacks target one enemy and others target a group. Then I learned the color-coding thing, which established a hierarchy of weaknesses. Days after my review, during one workout, I unlocked my first recovery skill, an exercise that doesn’t damage enemies and instead heals my character.

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Image for article titled Like Real Fitness, Ring Fit Adventure Is Great But Tough To Stick With

I’ve also slowly been unlocking various recipes for smoothies, that function as stat-boosting spells. A classically clever Nintendo touch: you squeeze the game’s exercise ring to squeeze the fruit needed to make smoothies.

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On October 25 I reached an apparent milestone in the game, as a character told me about four special exercise masters who sound like they’ll be characters against whom I’ll face off. Their names seem to hint at their exercise expertise: Allegra, Armando, Abdonis, and Guru Andma.

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I haven’t reached any of those characters, because on October 27 I did what has turned out to be my last Ring Fit Adventure workout. I’d been playing nearly every day, but I lost my momentum like I’d made a New Year’s resolution and had just reached January 10. These things fade. I wound up skipping two days and I was done for. Skip one day and it becomes easier to skip more.

Life got in the way. My final workout had been on a Sunday. I failed to squeeze a workout in on the following Monday morning, and then things got stressful at work by that Tuesday. My workout-in-the-office-in-the-morning routine fell apart, and, as subsequent days at work remained stressful, it was all I could do to to keep up with my preferred workout: early morning runs (up at 5:30 a.m. if I could!).

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It’s funny. When I reviewed Ring Fit, I had been focused on how the gaming part of the thing made the exercise end of it more compelling. I might get so into the strategy of a battle, I realized, that I’d become less mindful of the tedium of exercise. The game would make exercise more fun. I had not deeply considered the other way around: how the exercise aspect of things would affect a game. I’d not considered how the physical limitations of a game played by exercising my body would force a slower progression through a video game world than I’m used to. I’d not reckoned with how a gaming adventure driven by exercise would be prone to the accidental abandonment that can befall any workout routine.

In my review, I praised the game for making me finally want to do abdominal exercises. Now, I’m left feeling the way I do about crunches: it sure would be nice to be in a routine and doing them again, if only I could find a will and a way. After all, I’d like to see what this Abdonis character is all about.