In a tweet (via PC Gamer), Distinguished Scientist for Nvidia, Morgan McGuire predicted that the first AAA game to require a ray tracing GPU will ship in 2023.
I predict that the first AAA game to REQUIRE a ray tracing GPU to run will ship in 2023, and every gaming platform will offer accelerated ray tracing by that year. #SIGGRAPH https://t.co/orlS2Ka51Y pic.twitter.com/lETomAM9b7
— Morgan McGuire (@CasualEffects) July 28, 2019
He cites the history of video games and rendering, viewable as the image above, with 2018 marking the beginning of what he titled, “Pervasive Ray Tracing,” to begin in 2023.
No doubt, Nvidia are deeply invested in ray tracing, being the only GPU maker on the market today to offer hardware acceleration for ray tracing as part of their consumer GPU lineup. With the PS5 set to receive hardware ray tracing of some kind, and Xbox’s Project Scarlett to receive the same, it’s clear the future of real-time rendering will become ray tracing.