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Report: Blizzard axes StarCraft FPS to focus on Diablo and Overwatch games

Report: Blizzard axes StarCraft FPS to focus on Diablo and Overwatch games

Beloved games developer Blizzard has reportedly cancelled work on a StarCraft first-person shooter.

According to Kotaku, the project - codenamed Ares - had been in the works for the last two years and was pitched as Battlefield meets StarCraft. The title was using the same engine as Overwatch, but development had been slowly, apparently, with Blizzard finally deciding to cancel the game a few weeks ago.

Another mobile game, which had not been announced, was also given the chop around the same time.

Blizzard is moving resources to the much-anticipated Diablo 4, as well as a sequel to hit 2016 team shooter Overwatch.

Below is a statement that Blizzard sent to Kotaku:

We don’t generally comment on unannounced projects but we will say the following:

We always have people working on different ideas behind the scenes – including on multiple projects right now – but the reason we tend not to discuss them publicly is because anything can happen over the course of development. As has been the case at Blizzard numerous times in the past, there is always the possibility that we’ll make the decision to not move forward on a given project. Announcing something before we feel it’s ready stands the risk of creating a lot of frustration and disappointment, both for our players and us, not to mention distraction and added pressure for our development teams.

We pour our hearts and souls into this work, and as players ourselves, we know how exciting it can be to see and know with certainty that a new project is coming. Knowing that changes or disappointments can happen doesn’t make it any less painful when we have to shelve a project or when an announcement doesn’t go as planned. We always make decisions about these things, regardless of the ultimate outcome or how things might be interpreted, based on our values, what we believe makes sense for Blizzard, and what we hope our players will enjoy the most. The work that goes into these projects – whether they ship or not – is extraordinarily valuable. It often leads to great things and helps foster a culture of experimentation here.

With all that said, we’re very much looking forward to revealing other things we’re working on when the time is right.


PCGamesInsider Contributing Editor

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site PCGamesInsider.biz. In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for GamesIndustry.biz, VGC, Games London, The Observer/Guardian and Esquire UK.