Dauntless answers some in-house questions about its combat, monster design, and development

    
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So there’s a new interview piece out there for Dauntless and it’s written and published by the Unreal Engine website. As one would expect, a lot of it reads a bit like this:

“Goodness, how smart are you?”
“So smart.”
“We should totally make out. You wanna make out?”
“Totally.”

Cut through that, however, and there are at least a few insights to be found here, particularly in regards to how the team at Phoenix Labs approaches monster design and art style. In terms of Behemoth design, several considerations are made regarding how combat feels and then a design concept like hit-and-run tactics, portals, or even bullet hell shooters are applied to a monster encounter. The art style, meanwhile, tries to exude a sense of adventure and fun according to the game’s art director. If you can ignore the clapping sound of self-applied pats on the back, be sure to give the piece a look.

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