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The Division 2 Tidal Basin update - full patch notes, Tidal Basin Stronghold, World Tier 5

Endgame just got even Endgame-er

Tidal Basin, the first major content update of The Division 2, was released to agents everywhere on 5th March. Offering up a great many changes, features, and adjustments, from the new Black Tusk Stronghold and World Tier 5 to an overhaul of the weapon mod system and smaller quality of life and UI alterations. Our The Division 2 Tidal Basin update guide will walk you through all the major changes that have taken place with this bountiful new update, starting with the full patch notes and then going into detail with some of the most important new features we've found.

If you're after a more general overview on Tom Clancy's latest open-world loot-n-shooter, check out our main The Division 2 guide, which is packed with beginner's tips and links to our sections of our guides series, from The Division 2 best perks to all The Division 2 factions you can encounter during your travels.

The Division 2 Tidal Basin update guide

Massive has crammed a great deal of changes and new features into this The Division 2 content update, so we're gonna start with the full patch notes before going into a little more detail about some of the major changes that the Invasion: Battle for D.C. patch notes have introduced into The Division 2. Click on any of the links below to skip ahead to a particular section.

The Division 2 Patch Notes (Invasion: Battle for D.C.)
New Tidal Basin Stronghold mission
World Tier 5 and Heroic Difficulty now available
Weapon mod changes
NPC damage nerfs and FOV slider

The Division 2 Patch Notes (Invasion: Battle for D.C.)

First, let's get a look at the full patch notes for this The Division 2 update. Simply click on the box below to expand it and view the patch notes in full. When you're done, take a look lower down and you'll see we've talked a bit about some of the new features and adjustments that have arrived with the Tidal Basin update.

Alright; now that you've had a little read through, let's highlight some of the more - ahem - massive changes that have taken place with this update.

New Tidal Basin Stronghold mission

The big new feature is, of course, the eponymous Tidal Basin - the final Black Tusk Stronghold, and the mission which once completed will unlock the final World Tier of The Division 2's Endgame.

The Tidal Basin Stronghold mission, much like the previous Strongholds you'll have had to conquer to get to this point, requires you to complete a side mission before it is unlocked - and you'll need to have a Gear Score of at least 425 in order to start this journey towards World Tier 5. The Stronghold itself is quite predictably filled with Black Tusk faction members, including a great deal of Elites and a series of objectives with ever-escalating stakes.

The whole mission should take you between 45-90 minutes depending on your gear score, playstyle, and whether you're in a squad or solo; and most players have found that it isn't actually too much more difficult than some of the previous Black Tusk Strongholds, so it shouldn't take you too long to crack this final mission and unlock the final portion of The Division 2's Endgame.

World Tier 5 and Heroic Difficulty now available

World Tier 5 will unlock upon completion of the Tidal Basin Stronghold mission. This final World Tier is where the Endgame caps out - at least for the time being. The Gear Score cap will be raised to 500, and - quite anticlimactically, I'll admit - the Black Tusk suddenly return in droves across the map, coercing you into spending even more of your time cleaning up the streets and buildings of Washington DC. This is helped along by the addition of new weekly Invaded Missions, which you'll have had to fight your way through in order to reach the Black Tusk Strongholds.

With this update comes a new Heroic Difficulty mode as well, which severely limits the number of checkpoints you have for missions, as well as providing a general boost to the overall power of your Black Tusk enemies.

Weapon mod changes

One of the big adjustments we've seen rolled out with this update is an overhaul of the weapon mod effects. Before, these mods nearly always came with a positive and negative effect, forcing you to get creative with the direction of your build and allowing you to be more extreme with your stat leanings. Now, however, nearly all of the negative effects of these mods are gone, leaving you with just the positive effects.

To compensate for this drastic change, the positive effects of the mods have been nerfed - understandably, since otherwise every player's Agent would suddenly have become much more powerful, throwing the difficulty curve of the game for a loop. But it means you may need to revisit your build with the new update and make sure that the mods you've equipped are the most effective for your build or style of play. Below you can see the full list of changes to weapons mods in The Division 2. There are quite a few of them, so I'd advise using the search box to filter between them.

TypeSubtypeNameAttribute (positive)Attribute (negative)
MagazineBeltNimble Link Belt5% Fire Rate
Tactical Small Pouch20% Reload Speed
Non-disruptive Link
Calibrated Link15% Stability
Large Pouch35 Extra rounds
5.56 MagazineLight Extended 5.56 Mag10 Extra Rounds
Sturdy Extended 5.56 Mag20 Extra Rounds10% Reload Speed
Tactical 5.56 Mag10% Crit Damage
Infantry 5.56 Mag30% Optimal Range
Balanced Spring 5.56 Mag20% Stability
7.62 MagazineLight Extended 7.62 Mag10 Extra Rounds
Sturdy Extended 7.62 Mag20 Extra Rounds10% Reload Speed
Weighted 7.62 Mag20% Stability
Precision 7.62 Mag7% Headshot Damage
Thin 7.62 Mag20% Reload Speed
9mm MagazineOversize 9mm Mag10 Extra Rounds
Extended 9mm Mag20 Extra Rounds
Heavy Spring 9mm Mag10% Crit Damage
Segmented 9mm Mag20% Reload Speed
Special Forces 9mm Mag10% Damage to Elites
.45 ACP MagazineExtended .45 ACP Mag10 Extra Rounds
Oversized .45 ACP Mag20 Extra Rounds10% Reload Speed
Short Spring .45 ACP Mag20% Reload Speed
Force Feed .45 ACP Mag10% Damage to Elites
Precision Feeding .45 ACP Mag20% Stability
Marksman 7.62 MagazineTightly Packed Marksman Mag5 Extra Rounds
Lightweight Marksman Mag20% Reload Speed
Sturdy Marksman Mag20% Stability
Compact Marksman Mag10% Damage to Elites
Mended Marksman Mag20% Optimal Range
7.62 IntegratedCompensated Integrated Spring20% Reload Speed
Overbalanced Integrated Spring20% Stability
Stiff Integrated Spring5% Damage
Underbalanced Integrated Spring10% Damage to Elites
Revolver drumSpeed Loading Revolver Drum20% Reload Speed
Pistol magExtended Pistol Mag11 Extra Rounds
Field Pistol Mag30% Optimal Range
Police Pistol Mag20% Reload Speed
TubularHard Tubular Spring5% Fire Rate
Counter-Clockwise Tubular Spring10% Damage to Elites
Flexible Tubular Spring20% Reload Speed
Muzzle5.56 (5.7)Loud Vent Brake 5.5610% Optimal Range
Muzzle Brake 5.565% Damage to Elites
Compensator 5.5610% Stability
Flash Hider 5.565% Crit Damage
Large Suppressor 5.5610% Accuracy
Omega 5.56 Rifle Suppressor20% Stability10% Optimal Range
7.62Loud Vent Brake 7.6210% Optimal Range
Muzzle Brake 7.625% Damage to Elites
Compensator 7.6210 % Stability
Flash Hider 7.625% Crit Damage
Large Suppressor 7.6210 % Accuracy
Omega 7.62 Rifle Suppressor20% Stability10% Optimal Range
9mmLoud Vent Brake 9mm10% Optimal Range
Muzzle Brake 9mm5% Damage to Elites
Compensator 9mm10% Stability
Flash Hider 9mm5% Crit Damage
Small Suppressor 9mm10% Accuracy
Osprey 9 Suppressor5% Crit Chance
.45 ACPLoud Vent Brake .4510% Optimal Range
Muzzle Brake .455% Damage to Elites
Compensator .4510% Stability
Flash Hider .455% Crit Damage
Small Suppressor .4510% Accuracy
Osprey 45 Suppressor5% Crit Chance
OpticsShortEXPS3 Holo sight8% Damage to Elites
Russion Red Dot Sight5% Crit Damage
T2 Micro Red Dot Sight10% Accuracy
PRO Red Dot Sight5% Stability
Small RDS Scope15% Stability5% Accuracy
Reflex Sight20 % Crit Range
Low Reflex Sight10% Damage to Elites10% Optimal Range
Rugged Mini Reflex Sight5% Crit Chance
LongAcog Scope (4x)20% Optimal Range
CQBSS Scope (8x)30% Headshot Damage
Digital Scope45% Headshot Damage5% Crit Damage
C79 Scope (3.4x)5% Damage to elites
552 Holo Sight10% Accuracy
MK5 Scope (15x)40% headshot damage20% Reload Speed
VX1 Scope (12x)35% Headshot Damage10% Reload Speed
Iron SightsStreamlined Iron Sights10% Reload Speed
Weighted Iron Sights10% Stability
Open Iron Sights10% Accuracy
UnderbarrelShortAngled Grip10% Stability
Laser Pointer5% Crit Chance
Small Laser Pointer7% Crit Chance
Vertical Grip10% Accuracy
LongShort Grip5% Crit Damage
Handstop10% Reload Speed
GadgetCompact Coupled Laser Pointer10% headshot damage
Compact Coupled Small Laser Pointer10% Crit Chance

NPC damage nerfs and FOV slider

Finally, a brief word on a couple of minor but lovely changes that many people might have glossed over. First: NPCs have received a couple of much-needed damage nerfs. Specifically, to NPCs carrying either Auto-Shotguns or SMGs. And this makes perfect sense in my mind, because both these weapons were previously capable of melting you down into a big puddle of "hey, no fair!" in the space of a second if you were caught moving between cover.

And secondly, if you take a look in the Gameplay section of the Settings menu, at the bottom you'll see a new Field of View slider which allows you to bump up your FOV to 25 degrees higher than the game's default value. Good news for those of us who like playing at 100+ FOV in games such as these.

That should be all of the major aspects of The Division 2 Tidal Basin update out of the way. As you can see there have been a great deal of new features and adjustments, some of which may force players to reconsider their current equipment and style of play; and many of which give us oodles of new content to explore and baddies to assassinate. I guess it's time to get back into DC and dive into that final Stronghold, agent.

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