OrbusVR: Reborn previews new dungeons and talent tweaks ahead of final beta test

    
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woosh!

The folks at OrbusVR have been hard at work since they announced the game’s first major expansion/complete overhaul, OrbusVR: Reborn, back in August of last year. Since then, the expansion’s beta has received a few significant updates adding a plethora of new features and content to the virtual-reality MMORPG. Last month’s updates added a new combat discipline, the Scoundrel, which joins the Paladin, the Shaman, and the Bard, making it the fourth and final new combat discipline added as part of the Reborn update. February also saw the addition of the auction house, new zones, and two brand-new dungeons.

And now, as OrbusVR: Reborn nears its April release, the devs have announced even more new content that players can expect to experience in the final beta test beginning on March 25th. There will be two new dungeons for players to tackle together, and whereas the first two were for level-10 players, these latest dungeons are geared for players level 20 or higher. The first dungeon is fairly unique, as it takes place on the deck of an airship where players will have to fend off waves of enemies and survive their treacherous flight.

The fifth and final beta test will also introduce new talents and supers for all four of the new battle disciplines plus tweaks and balance changes to the existing classes’ talents and mechanics. The Musketeer and the Ranger have received overhauls to their shooting mechanics to bring them in line with the newly introduced Scoundrel, while the Bard and the Paladin have both gotten some significant additions and adjustments to their basic ability kits. To check out all of the new content coming with OrbusVR: Reborn before it goes live sometime next month, you can delve into the dev blogs over on the game’s official site.

Source: OrbusVR Dev Blog (1, 2, 3)
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