Here’s how AdventureQuest 3D’s brand-new PvP mode will work starting next month

    
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This will probably be fine.

Yes, the time-honored art of punching your fellow players in the face is coming to AdventureQuest 3D, and if you’re the sort of person who isn’t really fond of having all of your battles be filled with thoughts of fighting other players… well, Artix agrees with you. Lead developer Artix opens off his explanation of the game’s PvP by stating that he’s much more interested in PvE and cooperative experiences, and while it’d be ridiculous to have no PvP in the game, it’s important that all of it is optional and fun rather than mandatory.

While the game’s multi-class system allows for some classes to be better than others at PvP, the development team is hard at work to ensure that every class also has some balance tweaks to not make every single match hideously lopsided. The combat style will be rolled out in phases, starting with the madness of a wide-open deathmatch arena, making something of a battle royale experience to start the implementation. It should be up on the test server for players to try first before it goes live.

If you’re eager to take a deeper look at how the game plays in the meantime, don’t miss our stream tonight at 8:00 p.m. EST on OPTV.

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