Over the last few days, MMO fans have been eagerly anticipating the launch of Atlas, a pirate-based online role-playing game set to debut in early access. But while that anticipation and waiting was patient at first, frustration has started to set in after several false starts by developer Studio Wildcard.

Initially, Atlas was supposed to launch a few weeks ago, but delays pushed the date back to Wednesday of this week. MMO fans were chomping at the bit and streamers were preparing for a marathon session, but then Studio Wildcard quietly released a gameplay trailer and revealed that the launch had been delayed to Friday, December 21st.

Delays happen but the biggest issue was that Studio Wildcard was not forthcoming with what was going on. There was a big countdown on the Atlas site that concluded and it was only until 30 minutes later that devs actually had something to say. But rather than explain why there was a delay or what happened, they simply said, “Wait until Friday.”

Then, on Thursday, things got further muddled when the Atlas Twitter account revealed that select content creators would get to play the pirate MMO first to ensure the servers were stable and ready for public consumption. Reading between the lines, however, it sounded as though Studio Wildcard wanted to give streamers and content creators an MMO experience that was devoid of server issues so that their viewers could get the impression that everything would be fine.

As it turns out, things are very much not fine, as Atlas has once again missed its promised early access release date. The studio was a bit more forthcoming with details this time around, but as of right now Saturday is supposedly when the game will be available for those content creators.

At this point, though, many of those content creators and eager MMO fans have soured on the experience, to the point that Atlas’ launch is becoming a joke. Many have begun to draw parallels between Atlas and Ark, Studio Wildcard’s other major release, which was plagued with plenty of issues throughout its early access period. Clearly there is demand for Atlas but the lack of communication has led to frustration and disinterest, and favoring content creators has only made things worse. Not to mention, the concern that developers are being forced to work around the clock on a holiday weekend to make get the game ready for launch.