Crowfall muses on lessons learned from first test campaigns

    
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Earlier this week, Crowfall began its first ever proper campaigns, allowing players to fight it out in a three-faction brawl for survival and control of the Dying Worlds. In the latest blog update from ArtCraft Entertainment, the devs talk about the lessons they’ve learned from the first run of the campaigns. Of course, the devs have gathered a lot of technical data about server performance and all that jazz, but that’s not particularly exciting business.

More interestingly, the post says that in the next test campaigns, the devs will be addressing resource scarcity and balance. In addition, they’re looking to make some changes to the way victory point scoring is handled: Right now, they believe that scoring relies too heavily on outposts, “which can be flipped at any time with a relatively small number of players.” And on a related note, the devs are going to be looking at ways to even out point disparities to prevent early runaway leads resulting in surefire victories. If you want to check out all the details on these changes — as well as the many others that will be implemented in the upcoming test campaigns — you can read the full post for yourself on the game’s official site.

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