Otherland discusses the process of improving visuals and performance at the same time

    
4
This one hurts.

Graphical quality is an ongoing struggle. On the one hand, developers want to make the prettiest game possible; on the other hand, no one wants the game to perform like a slideshow due to graphics. So it’s understandable why Otherland’s developers would be crowing about managing to make the game both look better and perform better in the same set of improvements. And all of that started with the time-honored tradition of uncapping the frame rate from its locked state at 30 FPS.

While adding the possibility of higher frame rates helped at the high end, the next step was adjusting certain assets and the models involved to make various components less demanding to display. It also involved adjusting the ground-based models and landscape elements, reducing overall load while improving the effective performance. Check out the full walkthrough to see how the team achieved this particular milestone, although it sadly lacks before-and-after comparison shots.

Source: Facebook. Thanks, Castagere!
Advertisement
Previous articleText-based sci-fi sandbox MUD Starmourn hits open beta this Saturday
Next articlePokemon Go explains the philosophy underpinning its new trainer battles

No posts to display

4 Comments
newest
oldest most liked
Inline Feedback
View all comments