The Daily Grind: How could WildStar have succeeded?

    
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Let me tell you, the upcoming demise of WildStar has me really and truly heartsick. Flawed as it was, this was a tremendous MMO with so many great things going for it, and this shutdown seems infuriatingly unfair.

While it’s far too late to change this outcome — an outcome that we all saw coming a couple of years back — I can’t stop thinking about how it might have been avoided. How could WildStar have succeeded? I believe that it has a great product on hand, but that bad decisions were made in and outside of the game. For starters, a more casual-friendly endgame experience would have done nothing but helped its longevity and popularity outside of the hardcore crowd. And kicking off as a free-to-play title would have been preferable.

But I’m sure that there are many more factors that could have influenced WildStar’s continued operation. What do you think those would be?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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